Archive for the ‘Video Gaming’ Category

Bill Gates’ Digital Lifestyle Vision – Putting the Pieces Together

Monday, January 8th, 2007

(This article first appeared in the January 8, 2007 issue of Jon Peddie’s TechWatch)

The folks lined up in the halls waiting to see the man. Not so much for what he’d say, most of the people pretty much knew, but just to be near royalty.

Once inside there was an air of excitement – this was an event, we/they were sure of it, and even if it wasn’t, we were going to make it one.

Bill Gates is about to speak: in the hall waiting for the doors to open before Gates' keynote'
Bill Gates is about to speak: in the hall waiting for the doors to open before Gates’ keynote

For the tenth year in a row, Bill Gates gave the keynote at CES. Gates kicked off his talk by answering the question, How long are you going to keep on doing this? He loves it, he says, and will be back if they invite him, but after next year he’s not sure they’ll want to invite him, because he said he might talk a lot more about infectious diseases than great software. “So if they want me, fine, but they’ve been warned what they would hear about.”

Bill Gates - 'I will be back...'
I’ll be back says Bill Gates

Gates said it’s amazing to see the progress over the course of the year, and the Digital Decade is truly happening. He said we see it everywhere we look. We see it in photography: over 2 billion digital photos were taken this last year;

65% of homes are using digital cameras. We see it in the Internet adoption, higher and higher penetration on a worldwide basis, and more and more activity there; whether it’s buying and selling, or whether it’s planning, or being creative, the Internet connected up to the Windows PC and other devices is taking over things that would have been done without it before. Over 40% of U.S. homes now have multiple personal computers.

And if you look at young people, the new generation, they actually spend more time on their Windows PC than they spend watching TV. Now that’s a pretty dramatic change.

It’s (mostly) about Vista

Gates used that backdrop as a lead-in to Vista. For Microsoft, Gates said, “this year it’s a big, big milestone, because the products we’ve been working on for many years that are foundational products are now moving into the marketplace. First, of course,” he said, “that’s Windows Vista. It’s been many years of hard work with millions of people giving us great feedback on that. This is by far the most important release of Windows ever. It’s also the highest quality release that we’ve ever done, whether it’s security, or testing, or usability, all of these things we have learned a lot, driven by the feedback that those hundreds of millions of users are able to provide to us.”

Gates’s speech comes three weeks before Microsoft is due to release Vista to the general public. The much-delayed product is Microsoft’s bid to retain PC market share against incursions from competition by Google, Yahoo, and Apple, as well as that annoying Linux crowd – it’s not easy being king.

Search me

Vista will fight back against the web crowd with a new search engine that can scan both a PC’s hard drive and the Web, and the company for the first time showed the ability for a search query typed into Vista’s Start menu to crawl through the contents of any PC on a home network as well.

“This is by far the most important release of Windows,” said Gates. “Vista and the PC continue to be very, very important.”

Bill Gates - Vista will reach to the heavens and find your data'
Vista will reach to the heavens and find your data

Media, media everywhere

One of the key components of Vista that Gates and his fellow Microsoft colleagues

kept returning to time and time again during his keynote was the media-centricity of Vista. Media Center plays a core role in how PCs become the center of the connected experience, and new features in Vista will include the Sports Lounge, where the latest game scores, clips, channel lineups, and even fantasy teams can be managed by the family sports fanatic.

In addition, Microsoft announced at the keynote that they have signed three new content partners for Media Center and downloadable/viewable content: Showtime, Nickelodeon, and Vongo. And more media partners are apparently on the way.

And, to ensure Vista doesn’t become obsolete, there’s Vista Ultimate, an upgrade from Vista Premium, which will provide users with so-called Ultimate Extras. Such Extras will be downloaded automatically to users’ systems as Microsoft develops new features. Two examples given of such Ultimate Extras were Group Shot – a very cool tool to combine parts of two similar photos (e.g., a family picture in which one person has his eyes closed in one shot, and different person has hers closed in the other – Group Shot would let you select the good parts of both images and combine them so all subjects had their eyes open) – and DreamScene, a new full-motion desktop that allows one to have full-motion video as the desktop background instead of the static pictures we are all used to today.

64-bits to the Office

Vista will usher in the era of 64-bit computing on the desktop, along with Microsoft’s new Office 2007 productivity suite. This will be the first time a new version of Office has arrived with an upgrade to the OS, and Microsoft says both products greatly expand the software’s ability to take advantage of computer memory (which of course continues to get cheaper). The new Office suite also includes a new graphical UI that pretty much gets rid of drop-down menus; Gates said Microsoft’s user studies have shown that the new design works, but acknowledged the danger of confusing customers. Said Gates, “The new user interface was actually a risk, a leap that needed to be taken at some point.”

Justin Hutchinson, group product manager at Microsoft, further demonstrated the Internet integration into the new Office suite by selecting a term in a document, having that term fed to Live Search, the search component of Microsoft’s Live site, and then pulling up the search results.

The term Hutchinson pulled up was the name of a cafe located at the Bellagio Hotel, and Live Search immediately offered a map, which Hutchinson was able to navigate in 3D in real time using, of all things, an Xbox 360 controller, which he said was natively supported by Vista.

Microsoft's Justin Hutchinson checks out the Bellagio on the PC using an Xbox 360 controller by way of Live Search
Microsoft’s Justin Hutchinson checks out the Bellagio on the PC using an Xbox 360 controller by way of Live Search

Servers at home

Another major new announcement Gates made was that Microsoft was releasing a new server operating system with a very specific target – the home. Intended for homes with multiple networked Vista PCs, Microsoft Windows Home Server is designed to help users of those multiple PCs “easily connect their digital experiences, providing a reliable and familiar way to store, access, share and automatically enhance protection of treasured digital images, music, video and personal documents,” according to Gates.

Among the numerous features of Windows Home Server are an automated cross-network backup service, remote access, and media serving capabilities usable by both PCs and Xbox 360s alike. Because storage capacities and thus backup requirements are growing at a rapid pace, Windows Home Server allows for new drives to be added dynamically and the Home Server operating system will automatically integrate them; Microsoft engineers have tested Windows Home Server with 14 Terabytes of storage, and it reportedly worked flawlessly. Things like network volumes and drive letters will also not be present in order to provide a simpler to use experience for users. The new operating system will be available in the second half of 2007.

Hewlett-Packard announced that it would implement Windows Home Server in a new computer they are calling the HP MediaSmart Server, which the company was also demonstrating on the show floor, integrated with Vista-based Media Entertainment PCs and wireless MediaSmart display panels.

Hewlett-Packard's MediaSmart Server Based on Windows Home Server
Hewlett-Packard’s MediaSmart Server Based on Windows Home Server

It’s also all about the Xbox 360…

Gates brought out superstar Robbie Bach, king of Xbox 360 and Microsoft’s entertainment efforts, for a chat, and during it Bach, president of Microsoft’s Entertainment Devices division, revealed the company’s plans to start using the Xbox 360 console as a set-top box. Bach said they are working with five telecom companies, including AT&T and British Telecom, to deliver television over Internet lines (known as IPTV) through the Xbox 360.

Bach also announced that through the end of 2006, Microsoft had sold 10.4 million Xbox 360 consoles in 37 countries since launch, and that by the end of last year there were 160 high-definition game titles available for the Xbox 360, with over 300 such titles expected by the end of 2007. And while touting numbers, he indicated that approximately half of all Xbox 360 users – 5 million – were paid members of Xbox Live, which he dubbed “the largest social network on TV”. So far, over 3 billion hours of time have been logged on Xbox Live by members.

Microsoft's Robbie Bach raves about the Xbox 360
Microsoft’s Robbie Bach raves about the Xbox 360

As was already disclosed at E3 last year, Microsoft wants to expand Xbox Live and bring it to the PC and the 200 million Windows gamers out in the world. The so-called “Live on Windows” will roll out this summer.

And also about HD…

Bach went on to point out that movies and TV were also a key part of the whole connected experience, and that high definition was the way of the future. He explained that there were now four ways to get HD video in the Microsoft ecosystem.

First is the HD-DVD drive for the Xbox 360 – Bach would not provide any numbers for sales of the drive, but said Microsoft had “been making as many of these as we possibly can, and they continue to sell out. Demand for this product is incredibly high.” He further indicated that HD-DVD was the top-selling format for 2006.

The second way to get HD is via Windows Media Center. He said 80% of all PCs sold during Christmas were Media Center-enabled, and that there are now 30 million systems running Media Center worldwide. Xbox 360 consoles offer a feature called Media Center Extender, and Bach said that was a way for HD content on a PC to be viewed on the Xbox 360 – by distributing the content over a local area network.

And Xbox Live’s Video Marketplace is the third way to get HD content. Over a thousand hours of video content, including high-definition content, are presently available on Xbox Live and more are being added, including content from Lion’s Gate, which Bach announced had just agreed to release their content via Video Marketplace.

The final HD delivery mechanism is the aforementioned use of the Xbox 360 as an IPTV set-top box. While this has been something of an obvious move, Microsoft does not always do the obvious thing, but in this case the announcement was warmly greeted by the audience. Even more interesting was the ability to use native Xbox 360 features, such as headset voice chat, during TV viewing so that watching television over IPTV on an Xbox 360 becomes a social experience.

Gates returned to say that Microsoft’s ‘ambition is to give you connected experiences 24 hours a day. We admit that when you’re sleeping we haven’t quite figured out what we’re going to do for you there, but the rest of the time, the minute you get in the kitchen and look at that refrigerator, pick up your phone, hear the alarm clock tell you about the traffic; whatever it is, we want you to have the information that you’re interested in.” Talk about information dominance.

With that Gates brought out Mark Fields, president of the Americas for Ford Motor Company. Fields disclosed news from the annual Auto Show going on in Detroit that Ford was going to use Microsoft Auto software in a system called “Synch”.

Mark Fields of Ford Motor Company raves about Synching with Zune
Mark Fields of Ford Motor Company raves about Synching with Zune

Synch integrates all of the electronic devices – like cell phones, Zunes, and iPods – right into the vehicle, seamlessly, providing voice-command access to phones, automatic address book synchronization, text to speech for text messages, and a variety of other futuristic capabilities. And Synch will not be limited to luxury cars, but will be an affordable option for non-luxury vehicles as well.

Home of the Future

Gates closed his keynote with a demonstration of the Microsoft Home of the Future, in which he showed an intelligent kitchen where a computer helps you prepare food with instructions and guidance, and an intelligent bedroom with display-based walls that could be changed to suit various moods and applications, explaining that connected experiences could go far beyond what exists today. He ended by stressing that users need to provide feedback, however, to help guide Microsoft’s research and efforts in developing tools and experiences for the future.

Gates’s keynote was certainly not earth shattering. In fact it was predictable, in the sense that Microsoft’s vision to be part of every facet of information gathering and viewing was furthered by the new technologies and efforts Gates and his colleagues disclosed. Just about all of these new efforts have a real place in the world, fulfilling various needs and desires (some of those being Microsoft’s and others being those of users). For example, the staff here at JPR doesn’t know of anyone who could not benefit from automated backups of their systems, as the Home Server promises to do. And making driving safer by making today’s technology work in a hands-free, yet highly interactive manner can only be a good thing, right? Likewise, getting people to interact socially at a time when more and more of us are becoming solitary and sedentary couch potatoes is also beneficial.

The so-called connected experience has the potential to usher in a whole new era, but at the same time, there is the danger of becoming too dependent on technology and connecting to people and information remotely.

That’s something Microsoft and Bill Gates don’t talk about, however.

Forecasts for 2007

Monday, December 11th, 2006

(This commentary first appeared in the December 11, 2006 issue of Jon Peddie’s TechWatch as part of a collection of commentaries by Jon Peddie Research analysts, including myself)

The Intro (by Jon Peddie): “The coming years are going to be even more surprising… Believing as we do that technology is growing at an exponential rate (and not just at Moore’s law rate), some of our colleagues have ventured a guess as to what’s coming in the next few years.”

Jake Richter’s Forecast

HDMI switches – Sales of HMDI switches will grow from virtually none to many thousands as consumers discover they have more devices with HDMI output than their TVs will support.

No cross-platform yet – Portable, cross-platform, online gaming will still not take off, even with Xbox Live being launched across multiple platforms. Device capabilities will still be too divergent to support proper playability.

Video downloads – Downloaded video to consumer electronics devices will continue to grow at a very rapid rate as mobile and living room devices add video storage, playback capability.

More spam please – Spam emails and messages, already at over 90% of all email traffic, will get even worse, forcing people to take draconian efforts to get only the mail they want, without spam.

Wii wins – Nintendo’s Wii sales will surpass Xbox 360 and Sony PS3 sales by early 2008 as more women discover that it is family- and woman-friendly, relatively inexpensive, and provides a good workout.

What Was Significant in 2006

Monday, December 11th, 2006

(This commentary first appeared in the December 11, 2006 issue of Jon Peddie’s TechWatch as part of a collection of commentaries by Jon Peddie Research analysts including myself)

The Intro (by Jon Peddie): “…With all that was going on, we asked our group of experts what they thought were the top ten events of 2006 in the computer industry. Eight of us participated in the exercise, which gave us a broad range of viewpoints and opinions. Everyone had ideas about the significant things of 2006, and a few of us even agreed with each other. But sometimes the choices aren’t as important as the thinking behind them…”

And here’s what I had to say:

Jake Richter, Senior Analyst

1080p – 1080p TVs become available.

HD-DVD and Blu-ray – HD-DVD and Blu-ray players and content hit the market, and boy do they look great on even 720p TVs (but better on 1080p).

PS3 – Sony ships the PS3.

Vista – Microsoft doesn’t ship Vista (to consumers).

More storage – Media storage capacities went through the roof, with 750-GByte hard disks, and 4-GByte and 8-GByte media cards, enabling more content generation and creation.

Video downloads – Video down-loads hit mainstream with iTunes and Xbox Live.

DRM – Microsoft’s Plays For Sure don’t play so sure on Zune, demonstrating how dangerous committing to DRM really is for consumers and Microsoft’s partners alike.

GPU watts – Just when you think graphics hardware can’t get faster and better, it does, but at the cost of a noticeably higher electric bill.

Wii – Nintendo ships the Wii and then benefits from additional PR when users smack each other and TVs by gesturing too wildly and enthusiastically.

Web 2.0 – Google’s deep pockets help Web 2.0 efforts such as YouTube spread in spite of intellectual property concerns.

On Becoming a Gaming Pro – Where Jake explores avenues of employment for his children

Friday, June 9th, 2006

(This article first appeared in the May 22, 2006 issue of Jon Peddie’s TechWatch)

As the father of two avid game-playing children (a 9-year-boy and a nearly 11-year-old girl), I have long wanted to explore the career options that might be available to them as professional gamers, and E3 offered the perfect opportunity to do a little research. After all, if there is one place where the world’s best professional gamers could be found at the same time, it would be E3.

I hooked up with two members of the esteemed F-Players at the Fatal1ty booth. As you may know, Fatal1ty is the gamer handle for Johnathan Wendel, perhaps the world’s best-known pro gamer, and the best there is when it comes to merchandising and marketing himself. While John was busy on stage blasting the shorts off some gaming wannabe, I spent a bit of time with Magnus “fojji” Olsson and Alessandro “Stermy” Avallone.

Italian bred and raised, Alessandro (Stermy), now age 19, was of particular interest to me, as he was the youngest competitor to have ever competed in the World Cyber Games – at the tender age of 15. Stermy is now ranked as one of the top three competitive gamers in the world and earns around $120,000 a year. And Swede Magnus (fojii), age 22, is even better than Stermy. Magnus starting competing professionally when he was 17 years old.

The F-Players are the world’s top professional gamers. From left to right, Magnus “fojji” Olsson, Johnathan “Fatal1ty” Wendel, Alessandro “Stermy” Avallone.

The Athletics of Gaming

Both Stermy and fojii stressed that professional gaming is an athletic sport – one requiring long hours of prac-tice, good physical health, dedication, and focus. That focus is now on the PC version of “Quake 4”, a game in which they spend many hours a day refining their strategy and improving their hand/eye coordination and knowledge of the game. The time investment is so great that Stermy still has a year of the Italian version of high school to finish should he want to pursue a university education.

Magnus stressed that a key ability of professional gamers, just as with other athletes, is that they must be able to perform under pressure – and certainly with the whole gaming world watching, and with countless upstarts wanting to test their mettle, the pressure is enormous.

But, as Stermy pointed out, all the practice and training in the world will not help someone if they don’t have natural talent for gaming. And that generally holds true for any other sport, too.

Magnus and Stermy have both been playing video games all their lives, but got into competitive gaming via LAN parties and playing against friends. From there they went to regional events, and ultimately to international events. Stermy has found one of the side benefits of professional gaming is that it real-ly is a very social activity, and as such he has made friends all over the world.

I asked the guys how their families have dealt with their unusual career choice. Magnus indicated that he was lucky in that his parents were supportive from the start. Stermy had to work a bit to make his parents understand that gaming could be a real job, and any concern and reluctance his parents had when he started has now been overcome with the results (and money) he’s bringing home.

So, what would their advice be to a young gamer wanting to go pro? Practice a lot, enter competitions whenever possible, but don’t bet your whole future on your possible success either – keep your options open.

girlz Of destruction

Later that evening, I happened to be having dinner with three of the girlz Of destruction, a professional all-female gaming team assembled with the support of hardware maker VIA and its S3 subsidiary, and discussed many of the same topics with them. While the athletic aspects and analogies Stermy and Magnus raised were stressed by Alana “Ms. X” Reid, Therese “trito” Andersson, and Livia “Liefje” Sophia as well, their take on professional gaming was from the female perspective.

The girlz all universally had encountered some sort of sex bias in their gaming careers, with the most typical being, “But you’re a girl! You can’t play video games,” which would generally be followed with the chauvinist being handed his butt on a platter by the female gamer he had just put down.

They all agreed, however, that parental support was vital in their careers, and that in some cases they had to prove to their parents that they had chosen a worthwhile career path. Several of the girlz (there are seven members of the team) also have other work they do in addition to being a gamer, including going to high school (Barbie – a 16-year-old from Russia) or college (Missy – a 19-year-old American).

And, while the F-Players focus on Quake IV on a PC to the exclusion of all other games, because that’s where the big prize money is, the girlz have pursued a variety of games and platforms because the competition options for women are not as focused, nor nearly as prize-rich. The girlz lacked the intensity that I saw in Magnus and Stermy, but at the same time had a lively spark and general appreciation of life, which I missed in the F-Players. I can’t honestly say whether that was just a male/female difference or one produced by the environments in which we spoke: couches on the noisy E3 show floor vs. a nice dinner at Roy’s Hawaiian Fusion Restaurant. Talking with the girlz was less intimidating by far.

So, what did I learn to pass on to my kids about gaming as a career? Focus on a game with lots of prizes and competitions, play it a lot, kick a lot of butt, but, please, most of all, finish school first.